Differences between the revision of 21:52, 23 April 2013, created by LeNiN, and the revision of 06:07, 24 March 2013
Notice: the text in red has been deleted from the previous revision, the text in green has been added in this revision and the text in gray has not been changed.
differences in the entry: vendor
Advanced-Micro-Devices-AMD-nee-ATI
differences in the entry: model name
Advanced Micro Devices [AMD] nee ATI RS780 [Radeon HD 3200]
differences in the entry: possible other names of the device
differences in the entry: VendorID:ProductID code of the device
1002:9610
differences in the entry: year of commercialization
not-specified
differences in the entry: interface
not-specified
differences in the entry: GNU/Linux distribution used for the test
parabola , trisquel_5_5
differences in the entry: tested with the following kernel libre
3.0.0-17-generic, 3.8.4-1-LIBRE
differences in the entry: how does it work with free software?
works_without_3D
differences in the entry: free driver used
radeon
differences in the entry: Description
[p]Has HDMI-audio output, but I have been unable to get it to work. It is disabled by in the driver by default, so it might just be me messing it up[/p]

[p]lspci -vmmnn[/p]
[code]
Slot: 01:05.0
Class: VGA compatible controller [0300]
Vendor: Advanced Micro Devices [AMD] nee ATI [1002]
Device: RS780 [Radeon HD 3200] [9610]
SVendor: Acer Incorporated [ALI] [1025]
SDevice: Device [014e]
[/code]

[p]lspci -nnk[/p]
[code]
01:05.0 VGA compatible controller [0300]: Advanced Micro Devices [AMD] nee ATI RS780 [Radeon HD 3200] [1002:9610]
Subsystem: Acer Incorporated [ALI] Device [1025:014e]
Kernel driver in use: radeon
Kernel modules: radeon
[/code]

[p]glmark2 on Ubuntu 12.04 with open source driver[/p]
[code]
=======================================================
glmark2 2011.09
=======================================================
OpenGL Information
GL_VENDOR: X.Org
GL_RENDERER: Gallium 0.4 on AMD RS780
GL_VERSION: 2.1 Mesa 8.0.4
=======================================================
[build] use-vbo=false: FPS: 235
[build] use-vbo=true: FPS: 238
[texture] texture-filter=nearest: FPS: 238
[texture] texture-filter=linear: FPS: 235
[texture] texture-filter=mipmap: FPS: 240
[shading] shading=gouraud: FPS: 179
[shading] shading=blinn-phong-inf: FPS: 179
[shading] shading=phong: FPS: 147
[bump] bump-render=high-poly: FPS: 120
[bump] bump-render=normals: FPS: 238
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 119
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 26
[pulsar] light=false:quads=5:texture=false: FPS: 195
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 44
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 206
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 113
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 220
[function] fragment-complexity=low:fragment-steps=5: FPS: 179
[function] fragment-complexity=medium:fragment-steps=5: FPS: 119
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 179
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 210
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 59
=======================================================
glmark2 Score: 169
=======================================================
[/code]
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