Home » Hardware » video cards » Advanced Micro Devices [AMD] nee ATI RS780 [Radeon HD 3200]
video card Advanced Micro Devices [AMD] nee ATI RS780 [Radeon HD 3200]
model: Advanced Micro Devices [AMD] nee ATI RS780 [Radeon HD 3200](model id: 824)
VendorID:ProductID code of the device:
year of commercialization:
tested on:
Parabola GNU/Linux
Trisquel 5.5 Brigantia
tested with the following kernel libre:
how does it work with free software?
works, but without 3D acceleration
free driver used:

Has HDMI-audio output, but I have been unable to get it to work. It is disabled by in the driver by default, so it might just be me messing it up

lspci -vmmnn

Slot:	01:05.0
Class:	VGA compatible controller [0300]
Vendor:	Advanced Micro Devices [AMD] nee ATI [1002]
Device:	RS780 [Radeon HD 3200] [9610]
SVendor:	Acer Incorporated [ALI] [1025]
SDevice:	Device [014e]

lspci -nnk

01:05.0 VGA compatible controller [0300]: Advanced Micro Devices [AMD] nee ATI RS780 [Radeon HD 3200] [1002:9610]
	Subsystem: Acer Incorporated [ALI] Device [1025:014e]
	Kernel driver in use: radeon
	Kernel modules: radeon

glmark2 on Ubuntu 12.04 with open source driver

    glmark2 2011.09
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   Gallium 0.4 on AMD RS780
    GL_VERSION:    2.1 Mesa 8.0.4
[build] use-vbo=false:  FPS: 235
[build] use-vbo=true:  FPS: 238
[texture] texture-filter=nearest:  FPS: 238
[texture] texture-filter=linear:  FPS: 235
[texture] texture-filter=mipmap:  FPS: 240
[shading] shading=gouraud:  FPS: 179
[shading] shading=blinn-phong-inf:  FPS: 179
[shading] shading=phong:  FPS: 147
[bump] bump-render=high-poly:  FPS: 120
[bump] bump-render=normals:  FPS: 238
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;:  FPS: 119
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;:  FPS: 26
[pulsar] light=false:quads=5:texture=false:  FPS: 195
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4:  FPS: 44
[conditionals] fragment-steps=0:vertex-steps=0:  FPS: 206
[conditionals] fragment-steps=5:vertex-steps=0:  FPS: 113
[conditionals] fragment-steps=0:vertex-steps=5:  FPS: 220
[function] fragment-complexity=low:fragment-steps=5:  FPS: 179
[function] fragment-complexity=medium:fragment-steps=5:  FPS: 119
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5:  FPS: 179
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5:  FPS: 210
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5:  FPS: 59
                                  glmark2 Score: 169 

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