Differences between the revision of 21:52, 23 April 2013, created by LeNiN, and the revision of 06:07, 24 March 2013
Notice: the text in red has been deleted from the previous revision, the text in green has been added in this revision and the text in gray has not been changed.
Unterschiede: Hersteller
Advanced-Micro-Devices-AMD-nee-ATI
Unterschiede: Modellbezeichnung
Advanced Micro Devices [AMD] nee ATI RS780 [Radeon HD 3200]
Unterschiede: Andere mögliche Gerätenamen
Unterschiede: Hersteller-ID:Produkt-ID des Gerätes
1002:9610
Unterschiede: Jahr der Markteinführung
not-specified
Unterschiede: Schnittstelle
not-specified
Unterschiede: Verwendete GNU/Linux-Distribution für die Überprüfung
parabola , trisquel_5_5
Unterschiede: Überbrüft mit folgendem freien Betriebssystemkern (Libre Kernel)
3.0.0-17-generic, 3.8.4-1-LIBRE
Unterschiede: Funktioniert einwandfrei mit Freie Software?
works_without_3D
Unterschiede: Verwendete Freie Firmware/Treiber
radeon
Unterschiede: Beschreibung
[p]Has HDMI-audio output, but I have been unable to get it to work. It is disabled by in the driver by default, so it might just be me messing it up[/p]

[p]lspci -vmmnn[/p]
[code]
Slot: 01:05.0
Class: VGA compatible controller [0300]
Vendor: Advanced Micro Devices [AMD] nee ATI [1002]
Device: RS780 [Radeon HD 3200] [9610]
SVendor: Acer Incorporated [ALI] [1025]
SDevice: Device [014e]
[/code]

[p]lspci -nnk[/p]
[code]
01:05.0 VGA compatible controller [0300]: Advanced Micro Devices [AMD] nee ATI RS780 [Radeon HD 3200] [1002:9610]
Subsystem: Acer Incorporated [ALI] Device [1025:014e]
Kernel driver in use: radeon
Kernel modules: radeon
[/code]

[p]glmark2 on Ubuntu 12.04 with open source driver[/p]
[code]
=======================================================
glmark2 2011.09
=======================================================
OpenGL Information
GL_VENDOR: X.Org
GL_RENDERER: Gallium 0.4 on AMD RS780
GL_VERSION: 2.1 Mesa 8.0.4
=======================================================
[build] use-vbo=false: FPS: 235
[build] use-vbo=true: FPS: 238
[texture] texture-filter=nearest: FPS: 238
[texture] texture-filter=linear: FPS: 235
[texture] texture-filter=mipmap: FPS: 240
[shading] shading=gouraud: FPS: 179
[shading] shading=blinn-phong-inf: FPS: 179
[shading] shading=phong: FPS: 147
[bump] bump-render=high-poly: FPS: 120
[bump] bump-render=normals: FPS: 238
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 119
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 26
[pulsar] light=false:quads=5:texture=false: FPS: 195
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 44
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 206
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 113
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 220
[function] fragment-complexity=low:fragment-steps=5: FPS: 179
[function] fragment-complexity=medium:fragment-steps=5: FPS: 119
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 179
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 210
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 59
=======================================================
glmark2 Score: 169
=======================================================
[/code]
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